
Rex goes to the basement to find the hook, unfortunately, contrary to appearances, this is no easy task!
| 1 | Take the cheese. |
| 2 | Move the washing machine. |
| 3 | Behind the washing machine is Moles self-portrait - take it. |
| 4 | Use cheese and portrait on the washing machine. |
| 5 | Now it remains only to collect the hook... |
Taking the hook results in a sequence of unpredictable events and consequently, Rex disappears in mysterious circumstances while Moles appears.
| 6 | Take a bowl. |
| 7 | Collect the grain and spool of noodles. |
| 8 | Combine the grain with a bowl. |
| 9 | Put a bowl of grain before the hole in the wall. The hole is located to the left (near a sign warning of the extremely dangerous hamster). |
| 10 | Now you can collect the hamster. |
| 11 | Collect the cage. |
| 12 | It is high time to examine the second part of the Moles' disorganized basement. |
| 13 | Take the chains from the wall and connect them. |
| 14 | Mount the spool of noodles to the instruments of torture (in the shape of a cylinder with spikes). |
| 15 | Combine the bicycle chain with the cylinder. |
| 16 | Attach the spool to the string that hangs from the pulley blocks (click/tap on the rope) |
| 17 | Put the hamster on the conveyor belt, do not forget about his motivation - and put the bowl with the grain on the floor infront of the hamster. |
| 18 | Attach the cage to the rope above the hole, which Rex fell into. |
| 19 | Get into the cage and ride down. |
| 20 | Welcome to Pocopane! Shop around a bit at the new location! Talk with Alfredo on the right side of the screen. Talk to him him 2 times. It'll lead to a puzzle with pipes and valves, remember that some affect the action of others.
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| 21 | Talk with Alfredo, who gives you a map from which you will be able to visit different places in Pocopane. Take the poster (located on the wall of Alfredo's house). On the left edge of the scene there is a hook, collect it. Now go to the jail location. Talk to the guards. You can also click on the window on the right side of the prison to talk with Rex. Take the poster from the wall. |
| 22 | Move to another location - home of the Mayor. Talk to the guard, then the clerk (Lucinda) in the window, and finally the memorabilia dealer (Fernando). Also, exchange a few words with the digger, who tells us about the new revolutionary technology - this knowledge is useful to us in the second episode. |
| 23 | Go to the market (using your new map location). Going behind the stands leads to the kiosk window. Talk to Lucinda. Take the onion lying on the ground and exchange it for sugar beet with the saleswoman. Return to the same window, and give the beet to Lucinda. |
| 24 | Go to the town hall, talk with Lucinda and get the 'CaO' form. |
| 25 | Set off to the jail, go to the left. Open the window and talk to Lucinda, submitting the 'CaO' form. |
| 26 | We're going to the Dumpyard. Talk with Lucinda in the window. Get the task of "gathering the appropriate annexes necessary to obtain an audience with the Mayor". Talk to Alfredo (who you met at the beginning). |
| 27 | Return to the market. Talk with the cheese seller, then with the merchant on the right side, who has problems with the supply of sweet potato. Finally, there is the opportunity to earn a few Dogeiros. Take the money lying on the ground. |
| 28 | Go to City Hall. Talk with memorabilia dealer 2 times. Give him a poster. Go to the left until you get to the drill, "borrow" a screwdriver and unscrew the screw in the pipe. |
| 29 | Go to the jail and unscrew the screw on the eye of the stone creature. Go to the Dumpyard and talk with Alfredo, who gives us the task of sorting garbage.
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| 30 | On the right is the entrance to the tunnel. This way leads to a new location, the Farm. Make sure you have spoken to the sweet potato seller at the market first. Now you can enter the tunnel. Talk to the farmer. Take the sack. Wait until the farmer falls asleep again, grab the whip and a poster. Move in a maze of tunnels and collect sweet potatoes (they are easy to distinguish). When you collect 10, exit the site. |
| 31 | We're back on the market, give the sweet potatoes to the trader and collect the reward! Take the poster which appeared. |
| 32 | Back at the Mayors office, sell the rest of the posters. You should have more than 60 Dogeiros now. |
| 33 | Go to the market, buy cheese. Combine the whip with a hook, get something like a fishing rod. Catch the legitimacy of the revolutionary located in the manhole. Unscrew the screw. |
| 34 | Go to jail and talk to the guards about inoculation. Go behind a screen and undergo vaccination. |
| 35 | Go to the Dumpyard where an unpleasant surprise is waiting for us - Lucinda disappeared. On the ground, however, there are tracks of the cart that lead to the farm. |
| 36 | Again, you must pass through the tunnel to get to Lucinda, located at it's end. Give her all the objects: screws, cheese, vaccination confirmation and the legitimacy of a revolutionary. It is worth mentioning that you can give some of the objects to her before you have collected them all. You get back the cheese and get a document allowing the audience with the Mayor. Use the map (phew, luckily you don't have to go through the tunnels again!) and go to the Mayor's office. |
| 37 | Memorabilia dealer asks us to take a picture of the Mayor. Show the guard a document received from Lucinda and go for an audience. |
| 38 | Talk with the Mayor. Unfortunately, he does not agree to release Rex from Prison. Well, there is nothing else to arrange by yourself.
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| 39 | Give the picture to Fernando, the owner of the souvenir stand revolutionary. He informs us of the existence of the resistance movement, whose headquarters are located in Alfredo's house at the dump. |
| 40 | Go to the headquarters of the resistance movement. Look at the water closet and pull the flushing system (drag down on the chain). Move on to the next room - but not so fast... |
| 41 | Each room is shrouded in darkness. Moles, respecting their health and safety regulations, will not be wandering up the stairs in the dark! In each of the rooms you must turn on the light, finding a well hidden light switch. |
| 42 | Finally, from the Egyptian darkness, you come to the main room where the conspirators meet. Talk to the moles and wait through a long dialogue cut-scene, then you should click on the elevator - it will help you travel around the floors quickly in the future. |
| 43 | Move to the detective's desk and click on it - time to examine the picture.
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| 44 | The main goal is to release Rex from prison. It is worth remembering everything you have learnt about Screwds. Thanks to one of them, our plan should succeed. |
| 45 | Go to the market. Bianka, the beetroot saleswoman, has a new selection. Talk to her. She is more interested in where the spray is, which is used when creating a new sign. |
| 46 | Go back to prison. Take shovel and a stone. Witnesses the arrest of members of the resistance, but unfortunately there's nothing you can do. Be sure to talk to the guards by trying to enter the jail door.
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| 47 | We're going to the Dumpyard. Take the spray (near the back of the piles of junk). Dig out the sign with the shovel. |
| 48 | Time to go back to the Mayor's office. The diggers have dissapeared after the drill, but they left the dig site. Use the screwdriver to loosen the siren. |
| 49 | Go back to prison. The Screwd arrives on site on the condition that the appropriate signs urging him are set. These are a marking, a sign indicating the works and a sound alarm. |
| 50 | Just under the window cell, in which Rex is held prisoner, spray-paint an "X". Place the siren and the sign. There's one last thing left to do! (You may need to throw the stone to locate Rex again). |
| 51 | Return to the headquarters of the resistance. The guards, however, have made a mess of the place, but we're interested in the pudding machine.
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Finally time that Rex took an active part in their adventures. So leave Kretes to relax for a while and immerse yourself in the heart-land of the exiles.
| 52 | Talk with Pingiel. Gather all the junk from the board, later found to be extremely useful. |
| 53 | On the throne sits princess Lucretia, who subjects us to a test. In general, our goal is to remove the great heart.
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| 54 | Time to give the heart to the princess. After talking to her, the gates will open on the right side of the screen. |
| 55 | Come to a snake cave, where chef Manuel prepares unusual meals for Pragada. Our goal is to get the can with photos - bad luck, however, wished that he ate her Pragad. There is no choice, you have to somehow get inside the snake. |
| 56 | Talk to Manuel, during the conversation an inventor enters the scene who promises to help us solve the problem. Exit the cave, to the serpent scene - gather the scattered objects, and return to the cave snake. |
| 57 | Talk with the inventor and learn how to get inside the house. You have to make a trojan elephant from materials available in the land of exiles.
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| 58 | Construct the trojan elephant, as Manuel suggests.
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| 59 | The trojan elephant is absorbed by the snake, and you find yourself inside the creature. |
| 60 | There is a row of protruding tentacles. Most of them will disappear when touched by Rex, except for two. It is therefore necessary to locate the two that stay in place, and grab them so that the waves of snake breath do not blow Rex back to the start. Work your way to the right by timing your movement between breaths. |
| 61 | In the next chamber you need to find a way to move the tentacles which block the entrance into the next chamber. Please choose the "growing" items in the chamber and match their shape to open the tentacles. Some items are "false". |
| 62 | Our goal is to close the "holes".
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| 63 | The last challenge is setting the intestines (instruments) to play the correct tune. Notice the length of the music played by instruments.
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| 64 | Collect the can and return. |
| 65 | There is nothing else for us to talk to the Princess about (remembering to give her the can). After the interview, collect the pink crook standing at the throne of the Princess. |
| 66 | Use the crook on the balloon fruit, located in the first location of this episode. |
Moles again has to take matters into his own hands. First, go to the headquarters of the resistance movement.
| 67 | Use the lift. Take the magnifying glass. Click on the projector, and thus get the lens. |
| 68 | Combine the lens and the magnifying glass. Walk up the stairs. Put out the light in the room with the green light (middle floor, right hand side). Unscrew the bulb and screw it into a light which is standing in the detectives room. |
| 69 | Put the magnifying glass on the drawing board. Investigate photos:-
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| 70 | Go to jail (note you should read announcements), Click on the windows of the prison to find the imprisoned members of the Resistance, talk with them necessarily twice! |
| 71 | Head to the market and talk with the seller of the cheese. |
| 72 | Go to a new location where you can talk with a mysterious photographer, Xavier. Receive from him the key to the house where the last picture is. You should also click on the Bungee Rope. |
| 73 | Use received key to open the doors, solve the puzzle (Xavier suggests simply to talk to him) and win the last photo. Planes next to each other |
| 74 | Return to the detective room and examine the last shot.
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| 75 | Again, go to the market and talk with any mole (to get a new location). |
| 76 | Go to the new location. Click on the magnet in the storage tank. Collect seeds. Talk with a dark mole with the lawn mower. |
| 77 | Plant the grass seed, Use lock mechanism to "water" the lawn, when it grows, the lawn mower will start and pull the magnet along. Collect the magnet. |
| 78 | Look at the monument, dies it look familiar to you? |
| 79 | Go to the Mayors office, grab the paw of the mole monument (left hand side), which opens a secret passage. Go into the interior of the building to look at the poster and memorize how the hands are placed on the monument of the revolutionaries. |
| 80 | Return to the location with the tanks. Go to the monument and set the appropriate hands of the revolutionaries. It opens up the secret passage. |
| 81 | Go to the Dumpyard and talk with Rex. |
| 82 | Go to the bungee site (where Xavier mounts the decorations) and use the magnet on the rope. |
The best time for Rex to save Pocopane - freeing the King. The greatest difficulty is the Rat Guard. The only way to hide from hiz gaze is hiding behind barrels. It is worth remembering that the rat always moves along the same route.
| 83 | Go to the top and talk with the King. |
| 84 | Collect items lying on the board - plaster, inflatable duck, scissors, round knob. |
| 85 | The King must drop to the bottom of the tube.
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| 86 | Use plaster on the inflatable duck and then use the compressor to pump up the 'Duck Rescue'! |
| 87 | Release the water from the tank using the round knob. |
| 88 | Using scissors, cut the Kings rope and throw him the 'Duck Rescue'! |
| 89 | Fill the tank with water then talk to the King to set him free! |
There is nothing like watching the final movie and interviews, which someone fraudulently placed at the end of the game. The guilty will be found and executed!!